AI Insights · Timothy · July 2021
Top 5 Cooking Games Performance in Greece for Q2 2021
An overview of the performance metrics for the top 5 cooking games in Greece during Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 cooking games in Greece saw various trends in downloads, revenue, and active users. Here is a detailed breakdown of each game's performance based on data from Sensor Tower.
Sushi Roll 3D - ASMR Food Game from SayGames LTD experienced a fluctuation in weekly downloads, starting at around 5K in late March and dropping to approximately 2.1K in early June. However, it saw a recovery to 3.7K in the week of June 21. The game's weekly revenue peaked at $19 in the week of May 10, followed by a significant drop. Active users showed a gradual decline from 14.8K in late March to 8.8K in early June, with a slight increase to 11K by the end of June.
SpongeBob: Krusty Cook-Off by Tilting Point LLC saw its weekly downloads peak at 3.6K in late April before declining to around 1.2K by mid-June. Revenue for the game started at $250 in late March and gradually decreased to $40 by mid-June, with a slight uptick to $82 by the end of June. Active users peaked at 16.9K in late April and decreased steadily to 8.8K by the end of June.
Restaurant Life 3D from FuryLion had a more volatile download trend, starting at 3K in late March, dipping to 525 in late May, and recovering to 1.4K by the end of June. The game did not generate any revenue during this period. Active users showed a similar trend, starting at 8.1K in late March, dropping to 4.2K in late May, and recovering to 5.5K by the end of June.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. maintained a relatively stable download trend, starting at 1.3K in late March and peaking at 1.7K in late June. The game's revenue showed a steady pattern, ranging from $621 to $917 throughout the quarter. Active users remained consistent, hovering around 10K to 11K throughout the period, peaking at 11.5K in early May.
Lastly, Blend It 3D from SayGames LTD saw its weekly downloads fluctuate, starting at 2.4K in late March, dipping to 775 in late May, and recovering to 2K by the end of June. The game did not generate any revenue during this period. Active users showed a similar trend, starting at 3.8K in late March, dropping to 1.6K in late May, and recovering to 3.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.